PREVIOUS EXHIBITIONS

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Opening Night: Friday 7th May, 6pm - 9pm

Exhibition Dates: 7th May -28th May 2010

Front Gallery: Self Bare” by Annie van Limbeek

For five years now I have been committed with the idea to observe and record the self and have been exhibiting these works in Melbourne. Self: Bare, is an intimate collection of figurative drawings dating from 2008 to the present, marking relevant changes to the physical appearance of my body, from weight loss to tattoos. The show includes ‘reassembled drawings’- like jumbling a jigsaw, an image is rearranged, pieces moved around to recreate a new composition, complemented by expressive studies using light and shadow to shape and colour the figure. These works are a personal reflection on how physical appearances can have dramatic consequences on shaping one’s own self esteem and body image.

Back Gallery: “How to Make Up” by Jaqueline Bradley

How to Make Up is Canberra artist Jacqueline Bradley’s first Melbourne solo exhibition.  Her delicate sculptural works explore ideas of home and a sense of place, and how this idea of home is created, constructed and carried. These works take the form of sculptural objects and installations using building materials, household objects, fabric and wallpaper, with an emphasis on sewing and a focus on the hand of the maker.

In Bradley’s sculptures something fantastic happens in ordinary spaces, windows breathe like lungs and jugs spill stripy milk. These works are objects of intrigue and whimsy in which the construction of memories, truths and perception are mediated by the spaces we inhabit.

Upstairs Gallery:  "Piñateria" by Luke Perillo

Traditionally the piñata is shaped like a seven-pointed star, representing the devil and the seven deadly sins, while the contents are blessings he is withholding. Striking the devil with blind faith, symbolized by being blindfolded, would release these blessings. However over time the piñata has become so popularized that it now takes many shapes, more frequently that of animals.

Piñateria imagines the party favour as a loyal companion, as livestock, and as a beast of mythical proportions, amongst other incarnations with the intent to strip the ritual of its religious origins and re-appropriate the game into an appreciation of the object's evolution and construction whilst alluding to its inherent destruction.

 

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